Current active course description (last updated 2026/27)
Production 2: Virtual Production
MED1003
Current active course description (last updated 2026/27)

Production 2: Virtual Production

MED1003
Students will be divided into groups and produce their own short film/cinematic, or similar production, in a Virtual Production pipeline and workflow. Following on from "Production 1: Storytelling" they will have opportunities to produce content for research projects, festivals, or for their own showreels/portfolios, etc.

Virtual production is characterised by moving the majority of critical decisions to pre-production phase and has adopted iterative design and decision-making processes up front as a production design methodology.

The course is inter-disciplinary. Students from Film & TV production, Games & Entertainment Technology and CG Art & Animation work across all 3 programs in production teams. Formalizing a concept and taking this through to a final production using virtual production methods.

It covers key concepts, overview of technologies, and best practices which are the basis for work in the virtual production field. Students will learn how the techniques of VP can help and complement traditional production techniques to create immersive and visually stunning experiences.

This course also provides opportunities to produce content for research projects, festivals, etc.

Restricted to students at the Bachelor studies in Games and Entertainment Technology, CG art and Animation, Film and TV production and connected study programs at our international partner institutions.

After completing the course, the student can:

Knowledge

  • identify roles and responsibilities within a virtual production team
  • identify reflective models used in the process of continuous learning
  • knows about construction and maintenance of VP production schedule
  • knows the basics of VP technologies
  • understand a VP production workflow

Skills

  • communicate a story idea through visual representation
  • work effectively within a team to contribute to a production
  • identify the core purpose and message of a project
  • connect real and virtual world through VP technology
  • choose the relevant tools for virtual production in different phases

General Competence

  • work within an iterative pipeline and workflow
  • develop interdisciplinary collaborative skills and knowledge
  • formalise self-reflection through critical analysis and action planning
In addition to the semester fee and curriculum literature, it is assumed that the student has a laptop computer at his/her disposal.
Mandatory

Project-based learning: The course is centered around a practical project that integrates theory and practice.

  • Collaborative Project Work: Students work in interdisciplinary teams to develop a media product, simulating real-world production environments.
  • Workshops
  • Supervision with regular check-ins and feedback.
  • Peer Feedback

Reflective Journaling: Students maintain a journal or logbook documenting their creative process, challenges, and learning moments.

The study program is evaluated annually by the students through course evaluations and study program evaluation. These evaluations are included as part of the university's quality assurance system

Portfolio (MA) individual consisting of: (100/100)

  • Group project (40/100)
  • Individual reflection report (30/100)
  • Individual breakdown reel (30/100)

Graded: A-F

Generating responses using ChatGPT or similar generative artificial intelligence and submitting them wholly or partially as your own work is considered plagiarism.