Current active course description (last updated 2026/27)
Game Lab 6 Capstone Project
SPO2161
Current active course description (last updated 2026/27)

Game Lab 6 Capstone Project

SPO2161
The capstone project in the Games and Entertainment Technology Bachelor's programme requires students to apply their accumulated knowledge and skills to solve real-world challenges within the gaming and entertainment technology industry. Through this project, students develop research-driven solutions, equipping them for careers in industrial research or for further academic advancement.

The capstone project for the Games and Entertainment Technology Bachelor's programme is designed to integrate the knowledge, skills, and experiences acquired throughout the study programme. Students will collaborate in pairs or small groups to develop and execute an applied or experimental research project addressing a real-world problem or question relevant to game development or entertainment technology. This course enables students to synthesise and apply their academic knowledge, creativity, and critical thinking to produce a comprehensive, professional project suitable for showcasing to potential employers or graduate schools.

The course offers two primary approaches to capstone projects: Experimental research projects, which are conducted on campus, or applied research projects, carried out in collaboration with an actual company in a real-world context. Students will design and develop a game or entertainment technology project in both approaches, thoroughly documenting and reporting on the research process and its outcomes.

90 ECTS in subjects from 1st and 2nd study year in Games and Entertainment Technology
90 ECTS in subjects from 1st and 2nd study year in Games and Entertainment Technology

Upon completion, the candidate will have:

Knowledge:

  • Ability to formulate and narrow down a topic and research problem
  • Knowledge of research and development work in Games and Entertainment Technology.
  • Comprehensive understanding of applied research methods and analytical approaches within the topic's scope

Skills:

  • Apply knowledge and relevant research findings to real-world problems
  • Proficiency in using scientific research method(s) to address a chosen research problem
  • Capability to locate, evaluate, and reference information to address the research problem
  • Ability to acquire new and updated knowledge

General Competence:

  • Ability to communicate relevant problems, discussions, and solutions.
  • The ability to exchange points of view and knowledge with peers contributes to best practices.
  • Ability to make relevant ethical assessments regarding research in Games and Entertainment Technology.
No tuition fees. Semester fees and cost of course literature apply.
Mandatory
In the Game Lab 6 Capstone Project (SPO2161), student teams will conduct supervised applied research to conceptualise, design, develop, and test an artefact through the framework of design research. The course facilitates learning through both content and process, allowing students to engage deeply with the subject matter while also developing practical research and design skills.
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Compound assessment consisting of:

Portfolio (30%):

- GameLab Project

- Bi-weekly progress reports

Capstone Project (50%)

- Documented Meeting with Supervisor

- Project Report

Oral Examination (20%)

- Capstone Project Presentation

- Peer-Discussion of Capstone Project Result

Generating responses using ChatGPT or similar generative artificial intelligence and submitting them wholly or partially as your own work is considered plagiarism.