Research group

Technology and Learning

The target group is educators working with the use of technology as part of the educational approach and its impact on learning.

About the research group

The Technology and Learning research group explores how emerging technologies shape, support, and challenge learning processes across educational and social contexts. Drawing expertise from both education and social sciences—including game development and media studies—the group investigates topics such as game-based learning, digital literacy, and inclusive learning design. A particular focus is placed on the pedagogical and ethical use of artificial intelligence (AI) in learning environments, as well as the role of interactive media in formal and informal education.

The target group is educators working with the use of technology as part of the educational approach and its impact on learning. This includes topics such as Digital Games and Learning, Serious Games, Gamification, Game Development as a Pedagogical approach, ICT and learning environments, Digital literacy, AI in education, Technology and Social-Emotional Competencies – including Sociocultural Perspectives, Simulation and Training, Virtual and Augmented Reality in Learning, Human–Computer Interaction (HCI) in Education, Design-Based Research, Professional Development and more.

    • Robin Isfold Munkvold is a researcher and educator at Nord University within the field of Games and Entertainment Technology. His research focuses on enhancing the quality of technology programs in higher education, with specific expertise in gamification, game-based learning, and user experience (UX). He is also a key contributor to the Centre for Excellent IT Education (Excited), a nationally funded center dedicated to advancing IT education, where he has served in a leadership role for eight years. See also ORCID profile.
    • Helga Dís Ísfold Sigurðardóttir is an Associate Professor at Nord University, specializing in digital game-based learning, ICT in education, and the intersections of technology, healthcare and society. Her interdisciplinary research encompasses areas such as AI, video games, online cultures, feminist theory, education and diversity. Helga is particularly interested in how digital tools and games can be leveraged for educational purposes and social impact. She has also been involved in initiatives promoting gender diversity in game development and creative IT fields and currently coordinates WP3 (Neon Young Interactive) in the NFR project NEON Young Norway. See also ORCID profile.
    • Aamna Rais Ahmed
    • Izabella Jedel has a research background in gamification, the application of game elements in non-game contexts. Currently, she is doing her PhD in the Science of Professions at the Faculty of Education and Arts at Nord University. Her project focuses on how to design game elements in higher education to support instead of undermine students’ intrinsic motivation toward learning.
    • Kaspar Bredahl Rasmussen
    • Oddlaug Marie Lindgard is an educator and researcher at PLUS – Centre for Professional Development and Learning. She has done research on the educator, professional development, student active teaching methods, use of infographics as a tool and teaching method in student research projects, and is currently a part of a project which is looking into the use of AI in intensive projects.
    • Line Kolas
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