Current active course description (last updated 2025/26)
Foundation of Drawing and Digital Painting
SPO1005
Current active course description (last updated 2025/26)

Foundation of Drawing and Digital Painting

SPO1005

The course will introduce students to develop and explore their own observational skills alongside purely imaginative elements or experimental ideas and establish a regular habit of observing and recording, using both pictorial and verbal methods.

In addition, the students will develop a concept, then plan and execute a CG asset production. This could be assets such as simple vehicles, buildings and props. Conceptual or more observational.

The course gives foundational training in 3D modelling, with emphasis on maintaining technically correct models. Students will develop abilities to spot and repair errors. This is followed by an introduction to UV mapping, and the creation of efficient UV layouts. The assets will be textured using various image maps to control the final look of a physically based material.

The course will also teach fundamental skills on the use of relevant digital tools.

Reserved for students on the bachelor program Games and entertainment technology

The student...

Knowledge:

  • can demonstrate digital painting techniques from concept to final digital artwork.
  • understands and appreciates the relevance and function of all visual and pictorial material within their own chosen specialist area of ​​study
  • is familiar with the materials, techniques and methods most commonly used in traditional observational drawing
  • understands the fundamentals of mark-making with graphite and china graph pencils
  • is familiar with the basics of portraiture, figure drawing, composition, perspective and lighting
  • is familiar with the major developments in the History of Art & Design in Europe, America and Asia

Skills:

  • can draw with confidence from observation
  • can draw with clarity from the imagination
  • can create digital paintings based on reference material.

General competence:

  • can produce artistic content using traditional drawing tools
  • can compiling, editing and maintaining a personal folio of work appropriate to each individual student's chosen area of ​​specialist study
  • can demonstrate digital painting techniques from concept to final digital artwork.
  • will have an understanding of the 3d pipeline to create assets for game engines
Mandatory
Lecture, group work, assignments and individual activities.
Evaluations using mid-term and final evaluations. Students are also encouraged to participate in the central quality surveys.

Teaching activities

Mandatory attendance - attendance (80%) approved / not approved (0/100)

Work Requirements - 5 assignments, approved / not approved (0/100)

Exam

Portfolio - 8 works (100/100)

Generating responses using ChatGPT or similar generative artificial intelligence and submitting them wholly or partially as your own work is considered plagiarism.

Overlap refers to a similarity between courses with the same content. Therefore, you will receive the following reduction in credits if you have taken the courses listed below:

VFX1080 - Art 1 - 5 credits

VFX1010 - CG-Art 1 - 5 credits