Course description for 2026/27
Professional Practice in Game Development
SPO2013
Course description for 2026/27

Professional Practice in Game Development

SPO2013
This course prepares students for professional life in game development, entertainment technology and related creative industries. Through industry visits, conferences, industry collaboration, and career-focused workshops, students gain practical experience, reflect on their professional role, and develop strategies for sustainable careers in games and film/TV production.

The course integrates professional practice with career development across games and related creative industries. Students gain insight into innovation options, international industry structures, workflows, sustainability and expectations through project collaborations, or industry-focused assignments. In parallel, the course emphasises professionalism, international networking, communication, and career planning, including preparing portfolios, CVs, and presentations, as well as engaging with networks and industry stakeholders.

The course combines joint activities for all students (career seminars, cross-disciplinary reflection, professional communication) with discipline-specific practice components tailored to the game industry. By combining hands-on experience with structured reflection, students strengthen their ability to transition from education to professional work careers.

Restricted to students at the Bachelor studies in Games and Entertainment Technology, CG art and Animation, Film and TV production and connected study programs at our international partner institutions.

After completing the course, the candidate:

Knowledge

  • has knowledge of the creative industry structures, workflows, and professional roles
  • is familiar with approaches to innovation, entrepreneurship, and professional networking in the creative industries
  • understands expectations for professionalism, ethical conduct, sustainability and collaboration in the creative industries
  • is familiar with strategies for career development, networking, and sustainable professional practice

Skills

  • can apply academic and practical knowledge in an international, professional setting (e.g. project collaboration, industry task)
  • can present and document work in a professional manner through portfolios, CVs, social networking tools and presentations
  • can reflect critically on sustainability, their own professional role and career development.
  • can communicate effectively with international industry partners, peers, and audiences
  • can engage in networking and professional communication strategies relevant to industry contexts
  • can develop and present ideas in ways that support innovation, entrepreneurship, or career opportunities

General competence

  • can work independently and responsibly in professional environments, adhering to international industry standards and ethical guidelines
  • can adapt knowledge and skills to real-world industry contexts, both individually and in collaboration with others
  • can reflect on their transition from education to professional practice, identifying opportunities for development, innovation, and professional growth
  • can apply principles of sustainability to creative and professional contexts, recognising their relevance for long-term industry development and responsible practice
In addition to the semester fee and curriculum literature, it is assumed that the student has a laptop computer at his/her disposal.
Mandatory
The course is organized with career seminars, workshops, combined with discipline-specific practice components (e.g. industry projects, professional tasks). Activities may also include international networking events, career fairs, and opportunities for students to present creative ideas or projects in professional contexts. Students are expected to actively participate in workshops, reflection sessions, and professional presentations.
Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Portfolio (MA) - Individual. (100/100)

  • 4 works inkulded in portfolio

Graded: A-F.

Generating an answer using ChatGPT or similar artificial intelligence and submitting it wholly or partially as one's own answer, is considered cheating.