Game Lab 6 Capstone Project
The capstone project for the Games and Entertainment Technology Bachelor's programme is designed to integrate the knowledge, skills, and experiences acquired throughout the study programme. Students will collaborate in pairs or small groups to develop and execute an applied or experimental research project addressing a real-world problem or question relevant to game development or entertainment technology. This course enables students to synthesise and apply their academic knowledge, creativity, and critical thinking to produce a comprehensive, professional project suitable for showcasing to potential employers or graduate schools.
The course offers two primary approaches to capstone projects: Experimental research projects, which are conducted on campus, or applied research projects, carried out in collaboration with an actual company in a real-world context. Students will design and develop a game or entertainment technology project in both approaches, thoroughly documenting and reporting on the research process and its outcomes.
Upon completion, the candidate will have:
Knowledge:
- Ability to formulate and narrow down a topic and research problem
- Knowledge of research and development work in Games and Entertainment Technology.
- Comprehensive understanding of applied research methods and analytical approaches within the topic's scope
Skills:
- Apply knowledge and relevant research findings to real-world problems
- Proficiency in using scientific research method(s) to address a chosen research problem
- Capability to locate, evaluate, and reference information to address the research problem
- Ability to acquire new and updated knowledge
General Competence:
- Ability to communicate relevant problems, discussions, and solutions.
- The ability to exchange points of view and knowledge with peers contributes to best practices.
- Ability to make relevant ethical assessments regarding research in Games and Entertainment Technology.
Compound assessment consisting of:
Portfolio (30%):
- GameLab Project
- Bi-weekly progress reports
Capstone Project (50%)
- Documented Meeting with Supervisor
- Project Report
Oral Examination (20%)
- Capstone Project Presentation
- Peer-Discussion of Capstone Project Result
