Gjeldende emnebeskrivelse (sist oppdatert 2021/22)
Film as Art and Technology
FTV1004
Gjeldende emnebeskrivelse (sist oppdatert 2021/22)

Film as Art and Technology

FTV1004
This course will introduce students to ways of thinking about film as art and medium, from a brief introduction into ancient and early modern visions and technologies of moving images, via how the development of the camera changed the path of art history, to contemporary film theory. Students will learn about how human visual perception has shaped and is shaping artworks and media technologies, including how conventions from the media of painting and drawing have affected the developments of photography and film. The course has a strong reflection element and will encourage students to reflect about the implications of film in society, taking into account the impact of particular stories, consideration of the voices of others and minority perspectives.

On successful completion of the course, students should be able to:

Skills: 

  • Reflect upon implications of film in society,
  • Connect theoretical concepts and ideas such as form, style, and genre to practical execution,
  • Utilize their understanding of human perception in working with particular media technologies.

Knowledge:

  • Know and use the fundamental concepts of film "language", 
  • Understand and analyse the role of adaptations in storytelling,
  • Connect developments in the history of art in Europe, America and Asia to the development of the technologies and methods that underpin today’s moving pictures industries.

General Competence:

  • Trace and describe the history of moving images as part of a wider art and media history, focusing on the development of important film movements that have shaped our current ideas about what film can be,
  • Articulate the practical, social and ethical implications of Moving Pictures Storytelling in a range of contemporary and historical contexts. 
No costs except semester registration fee.
Mandatory

The course will be composed of interactive lectures, seminars and practical exercise sessions.

Students will need to complete the following mandatory assignments:

Practical assignment:

Make your own camera obscura

Or

Make your own Zoetrope,

Use the device you have created to develop a scene or animation according to a specific style of your choice (20% of the grade)

Written assignments:

Video presentation(40% of the grade).

Essay (40% of the grade).

The study programme is evaluated by the students yearly through the final evaluation. These evaluations are included in the quality assurance system of the university.
Individual Portfolio with 3 mandatory deliveries - Practical assignment (20%),Video presentation (40%) and a paper (40%).